Legend of Grimrock
Choice Blue Ribbon
By R.F. Mariano
nostalgia has set in.. as I perused the screeners of Grimrock. I
thought of Dungeon Master, Wayne Holder
and the crew at FTL. I would say "those were the days"
if they were
true but the fact is we have much better computer-wise nowadays.
I spent countless hours in
DM and loved every second of it on my Atari ST.
of which, we recently lost a good friend, Jack Tramiel. Jack who
survived Auschwitz, put Commodore and Atari computers on the map in
the early 80's. Jack was 83.
the present and Legend of Grimrock.
The developer "Almost Human"
have done a wonderful job bringing the dungeon genre up to speed. In
fact, this game is gorgeous. The animations are smooth as silk, the
graphics and shadowing effects are simply put, stunning and the challenges and combat is
second to none.
Grimrock will run fine on most any machine
built within the last 5 years.
The overall appearance of LoG is outstanding even when compared to
today's high dollar studio productions coming out of California..
This program's hardware compatibility is
remarkable. The intricate planning that had to go into Legend
of Grimrock (LoG) is more than evidenced in the release version
188.8.131.52 The vivid graphics and detailed textures are outstanding.As I began to play, I found myself wondering
how I would do. After all, I remembered you had to be "finger
nimble" with DM and that was twenty five years ago for me. I would
soon learn just how engrossing this game was going to be.
Aside form the various monsters in this Dungeon, the imaginative
creativity to the overall game is excellent.
I cannot begin to recall how many times I
jumped when surprise attacked by the "baddies". From the
Uggardians (pictured on the left) to the green blobs, poison
and of course the formidable Ogre, who can heard all over the Dungeon. Truly
the best points of satisfaction in this game are realized not after
defeating a baddie, but when a difficult puzzle is solved and the
While you saw no immediate rewards when
defeating a monster, except for the occasional key or in the case of nailing the Ogre,
(pictured below), you gain a powerful weapon.
The sighs of relief came quite often. As you
moved along in the dungeon.
Throughout your journey in the Dungeon you must
keep your party well fed. While food is readily obtainable,
its wise to store some for the times when it is scarce. The magical
spells at your disposal are not only powerful but well thought out.
The mage in your party will soon be relied upon to provide more and
more solutions of survival as your progress deeper and deeper into
for the mage are throughout the dungeon. As each of your party
"levels up" they develop stronger attributes that are assigned by
you with each "level up". The increases are necessities.
As I progress through the dungeon, I'll continually update this
Please consider it to be a
Progress". Myself, I found it was easy to blow an entire day in the Dungeon. In
fact, I know you will too.
Right now, we see this game is in the top
ten on Steam. I predict Legends of Grimrock will become one of the most popular
games this year.
On a scale of one to ten I'll rate this puppy a 9.0 across the
boards. Why not a
solid ten? Because of certain puzzles in the game requiring
"finger dexterity" not many older folks possess.
Hopefully, in an
update that narrowing of accessibility is overcome. The developers,
Almost Human, have announced a soon to be released update V 184.108.40.206
and a level editor.
|The Review Part II
Here we are, on Level 10, using version 220.127.116.11 with three levels to go and I
must admit this game is so captivating and fully immersive,
I've often been startled by monster attacks while fully
engrossed in the game. The game is very well done.
characters have gotten stronger, their spells are more
powerful and the newly discovered goodies; Armor, weapons
and potion ingredients all have increased attributes.
Now, to the best part... The Ogres have returned
force. They're in pairs now. Of course, with the
enhanced character strengths the battles have become a bit
more manageable. As noted previously, I will not go into
details about most of the new monsters or the puzzles in the levels.
I'll leave that to the spoilsports.
I will tell you about one very impressive Dungeon Creature
though, Gormorgs -
Large flying hooded
Mages - You've seen statues of them throughout the the
The silent, hooded, tentacle-faced
guardians of Mount Grimrock, the Goromorg are both deadly
and frightening. As powerful magic-users, they favor ranged
spells over all else.
While not especially tough in
melee, their nimbleness and spell casting ability make them
difficult to defeat. They are able to project magic shields
around themselves, which minimize your initial attacks
health, very high damage, medium attack speed, fast movement
speed, shield absorbs damage, flying abilities.
Weaknesses: Shields don't last very long.
None (That I have seen thus
Strategy: Gormorgs are
about the toughest enemy in the Dungeon I've faced so far.
First encountered around Level 9 and seen until the end of
the game, you'll likely have a lot of trouble dealing with
even one, let alone four or five. Any resistance spells you
know will be useful, especially Ice Shield and Shock Shield.
Expect to die many times. Use tactics, run around use
entrances to thwart their ganging up on you. Their weakness
is their lack of close-quarters strength, but getting
up-close to them can be difficult. Their own shields are
tough, but can be destroyed with a few solid attacks - doing
so will expose them to your full fury, and once those
shields are gone they aren't quite so tough.
The Review Part III
(The Beginning of the End)
Part three finds me with a new set of Characters and a fresh
start from level one. (Why? Because the new
version permits custom player portraits.) The
update was indeed save game compatible but I wanted custom
portraits for my characters. Which now brings us to the deeper, more elaborate dungeons
with greater challenges and niftier puzzles. From level
Seven to the Temple levels the action is intense. More
than once either the frustration levels or the surprises had
me on the edge of my seat wanting revenge. I'll
purposely avoid going into detail because I most certainly
do not want to ruin the fun for anyone. I will
however, show a few screeners while alluding to the marvels
of Grimrock that await you.
already met the Gormorgs so let's look at another of the
beasties. Giant stinging flies deep in Mount Grimrock,
Shrakk Torr are not very deadly on their own, but are still
dangerous enough to be cause for concern. Their extremely
fast flying and tenacious bites can disorient even seasoned
adventurers, as can the sickness those bites often cause.
They often appear with other baddies attempting to do
you in. They succeed quite often. Their accomplices, aside
from those you've already met, include scavengers, wardens,
ice lizards and others I'll leave for you to discover.
It seems like it takes ages to get your "crew" to where
you'd like them to be powerful enough to face the unknown.
That's the real problem, judging the potential of the
unknown adversaries, situations and puzzles that await you.
Believe this; What you've seen up to now is the minor
leagues compared to what's ahead.
You are in the "big
leagues" now. No more fooling around. Your crew
like mine had better be ready for real troubles with the
beasties and baddies.
No, I'll tell you nothing about how my crew is equipped
or what the weapons and their attributes are. That's for you to discover and enjoy
while doing so. All I'll
tell you is "Every minute in Grimrock is absolutely
engrossing fun that's filled with excitement you'll not soon
My crew consists of two human
fighters, a rogue and a mage. Their portraits are from user
supplied portraits that I imported at the time of their
My own experience is the fighters are indeed
your frontline assault specialists. The rogue provides
much needed support in the form of ranged weapons and
The strong fourth member is of
course, the mage. I cannot stress the importance of
paying particular attention to the mage's development and
progress. The mage handles the "ICMBs" in the form of
magical missiles like fireballs and other quite potent
missiles at his disposal. It is very important to
ensure his arsenal is not only well developed but that you
are by now an expert at casting the spells.
should be by now as you've had plenty of experience)
The Review Part IV
All I'll say is the final
levels are "something to behold - something very
special". From the moment you advance past the temple
levels, the intensity of Grimrock elevates to such heights
of immersion that you really do not want to stop until you
have succeeded in your mission.
I will however, show
you two screeners related to the ending of the game.....
As Mount Grimrock
The great crater left
for all time....
I'm going to go thru again as Toorum!! Want
to know how? Ask me in
the forums. Look for The Legend of Grimrock in the games
section. I'll tell you this.... now, the fun really begins!
this game and enjoy the genre that started it all.. its
more than worth the price - much more.
Windows XP Service Pack 3
Dual Core 2GHz Intel or 2.8GHz AMD
ATI Radeon X1600 or NVIDIA GeForce 7600 or
better (512MB graphics memory or more. Shader Model 3.0 needs to
be supported). Minimum supported resolutions 1280×720 and
- Disk Space:
Windows Vista or Windows 7
Quad Core 2.66GHz Intel or 3.2GHz AMD
ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB
graphics memory or more. Shader Model 3.0 needs to be supported)
- Disk Space:
About Legend of Grimrock
Grimrock is a dungeon crawling game with an old-school heart
but with a modern execution. The game features survival,
combat, magic, puzzles and role-playing elements. The player
is a prisoner sentenced to death and exiled to the secluded
Mount Grimrock for vile crimes he may or may not have
committed. Unbeknownst to his captivators, the mountain is
riddled with ancient tunnels and dungeons. The player's
mission is to form a team and escape by descending through
the mountain, level by level. During the journey the player
encounters mysterious puzzles, deadly traps, ancient tombs
and murderous monsters left behind by crumbled civilizations
long perished now. Find out more at
About Almost Human
Almost Human Ltd.
is a privately-held, independent Finnish game development
studio founded in 2011 by four game industry veterans.
Almost Human's mission is to combine the fun and coolness of
games of the past with high-end production values and modern
gameplay innovations. The founders strongly believe that a
good recipe for making truly appealing games is to listen to
and work closely in co-operation with the gamers. The
studio's first title, Legend of Grimrock, a dungeon crawling
game with an old-school heart, is to be released in April
11th 2012 for PC. Almost Human is based in Espoo, Finland.
For more information visit
http://www.grimrock.net or write to
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